Accept a double
The game is continued at twice the previous stakes.
A point occupied by two or more of your checkers in the opponent's inner table (home).
A strategy for a player who is substantially behind in the race but has two or more anchors in the opponent's inner table (home). The back game player holds both anchors as long as possible thus making the opponent's bearing in or off awkward. The idea is to hit a blot and then contain the re-entered checker behind a prime.
1. The name of the game.
2. The loser has one or more checkers in the winner's inner table or on the bar. He pays the winner triple stakes.
Divides the board in the middle; provides space for hit checkers until they re-enter as well as for the doubling cube.
Moving a checker into the inner table (home) prior to bearing off.
Removing the checkers from the board after they all have been brought into one's inner table (home).
Blocking all one's home points as quickly as possible to hinder the opponent from re-entering hit checkers.
A wall of checkers on a number of consecutive points to block the opposing checkers behind it.
A single and therefore unprotected checker on one point.
The board has 24 triangles (points), twelve on either side. The ones in front of a player are his inner and outer table (six points each). The ones on the other side are his opponent's tables. Inner and outer tables are divided down the center by the => Bar.
The U-shaped track for moving one's checkers starts on the opposing side of the board, which is the opponent's inner table. The two outer tables build the closed side of the U. The last quarter is one's own inner table, also known as home. See => Bearing off.
Break a block (prime)
Opening one or more points in a prime.
Moving past the last of the opponent's checkers; since blocking and hitting are no longer possible, the game becomes a race.
The player's checkers are piled high on a few points.
British spelling of checker.
All points are blocked in a player's inner table (home).
Compact or connected position
A position with several made points close to one another with few gaps. These positions are powerful because spare checkers can easily build new points and rear points can be broken safely.
A container used for shaking and rolling the dice.
Hitting two opposing blots on one turn.
Increases the stakes according to the numbers on its faces and higher.
Two rolled dice with identical numbers on their upper faces; the values are doubled (four moves).
Starts when either player begins to bear off.
The loser has not removed any checker. He pays the winner double stakes.
Landing on a blot, removing it from the board and placing it on the bar. The opponent has to re-enter it to continue playing.
Synonym for one's inner table.
First and last quarters of the U-shaped track. The track starts in the opponent's inner table and ends in one's own. At the end of the game from here one starts removing the checkers.
A point covered with two or more checkers of one color. The opponent cannot land on such a point.
Making a point
Occupying a point with two or more checkers of one color.
The two quarters that form the closed side of the U-shaped track.
Numbers shown on the rolled dice.
During the end game: using the rolled numbers not to remove checkers but to move them closer to the exit.
Any of the 24 triangles on the board.
A wall of checkers on a number of consecutive made points to block opposing checkers behind the prime.
Bringing hit checkers back into the game. They are re-entered in the opponent's inner table.
see => Bear off
A wall of checkers on six consecutive made points. Checkers behind the prime cannot pass until the prime is broken.
The amount wagered by the players; the standard stake of one point can be doubled many times; see => Doubling cube.
The sequence of actions that each player takes in alternation. One turn consists of: (a) possibly offering a double; (b) rolling the dice; (c) playing the roll; and (d) picking up the dice.
If both rolled numbers are applied to a single checker, the move actually consists of two separate ones, which requires an open intermediate point.