DoublingThe doubling cube with the numerals 2, 4, 8, 16, 32, 64 on its faces serves to double the stakes. They may rise to 128, 256 and so on. But it is not advisable to double more than once or twice as the value of the game rises enormously. It is important to judge at all times the extent of your advantages and disadvantages. Either player can propose doubling any time during the game. A player seeing his advantage proposes just before he rolls the dice, turning the cube to 2. The other player accepts or concedes the game, in which case the first wins the stakes agreed upon before the proposal. An opponent likely to lose should refuse the offer and pay rather than doubling the loss. An opponent may accept if he believes in his own chance to win the game. He pulls the offered cube to his side of the bar and they play for twice the original stakes. Only the player who accepted the last double may re-double. To do so, he proposes and turns the cube to 4 (four-fold stakes). Proposing
Gambling - the money gameIf the participants wants to play for money:
VariantsThere are many variants to standard backgammon rules, some only followed in certain geographic regions, others add new tactical elements. A good way to learn backgammon is to practice at an online backgammon site. Visit BG Room online multiplayer backgammon to practice for free without stakes, or to play with real money. It is possible to play with very small stakes, which adds excitement to the game while still being a cheap form of entertainment. One benefit of playing with real money is that the opponents are often more polite and less likely to leave the game before it is finished. Next -> Glossary |
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